As you probably know, Bioware released a video documentary about their new game: Star Wars: The Old Republic. The video was ok, most of what was said could already be found here. I am not going to write about the graphics or anything, as they do not really matter. I want to know about the gameplay and what this project actually is.
The game is based on 4 pillars: combat, exploration, progression and story. To me, these have always been pillars of an RPG. Usually in a MMO story has been replaced by loot, so it will be nice to see a developer try to really focus on the story aspect. Will players at large buy in? That is a whole other issue.
What was missing from the video was anything about how other players fit into this experience. If I didn't know any better, it would seem like I was watching a video for a single player RPG. In fact, the key components to their story pillar seem to work against the MMO aspect of the game.
Class based storylines. It would seem that which class you choose will direct the overall story of your character. This almost seems like it is putting us on rails. Not really strict rails, but pointing us in a direction or as they say: tailored. This goes against the normal 'create your own path' ethos of a MMO. Of course most modern MMO's don't bother with that either. Everyone ends up doing the same content with maybe a little different quest text.
Choices. They are touting choices as a major component of the game. The choices you maybe will advance your storyline in different ways. This sounds great and is a staple of single-player rpg's. Except that there is no saving here. Choices only matter if they actually make a difference. Will they lead to the same content but different quest text?
Choices also are important if they change the world around you. This is difficult to accomplish in a MMO due to other players being involved. WoW is attempting this with their phasing system. I hope TOR has something along those lines.
Companion Characters. Much like in their hit KoTOR, they want companion characters (NPC's) to be a big part of the game. Based on choices your relationship with them will change. Will these characters adventure with you? If so, how will that work with other players? Would be strange to see duplicates of your companions.
It is not yet clear how other people will play a role in this game. They could be taking an approach more like Guild Wars (PvP and inviting other into your 'zone') or something original. I really hope they go for something original, as that is what the genre needs.
One thing is clear, this seems like it will be completely different from SWG (new or old). It actually makes sense, this way Lucas Arts can have 2 games out that won't really compete which each other.
Gaming into the summer
1 day ago

