Friday, July 4, 2008

WAR: I want more instancing

Let's be honest, MMO quests suck. They are boring and tedious. The reason they are is why they exist. Quests in a MMO are primarily there to give a player experience points and rewards. Usually they consist of killing X amount of things, getting Y amount of things pieces or delivering said pieces to Z. Zzzzzzzzzz

Single player RPG's are generally full of quests and yet, are fun. Why is this? The goal of a quest in those games are usually to advance the story. rarely will you see MMO type quest goals in a single player RPG but still they manage to suck up a pretty good amount of time. Of course it isn't near enough time when MMO leveling is a big part of the game.

MMO's open world presents challenges when making quests due to the multiplayer aspect.

  • There could be any number of players present.
    • How do you tune difficulty in an open world to any number of players?
  • The whole re-spawn system changes the quest dynamic
    • As other players have to be considered, your work is quickly erased and replaced.
  • The focus on loot encourages repeat killings
    • Dungeons and other small instances are run over and over, taking any quest significance there out.
  • Puzzles are difficult in the open world
    • For example, a locked door that requires you to solve a puzzle. If someone else who happens to be there does it...
Instancing is one way to solve these issues. I know it is a multiplayer game, so I am not proposing everything be instanced. I would just like more 1 or 2 player content in your own personal instance. AoC tried this with Tortage and as far as I can tell, it was popular. LoTRO also has attempted this with their Epic quest line. However they usually require 4 other people which can be a pain.

So here is what I propose:
  • Private ( 1 or 2 player ) instance locations spread throughout the world.
    • Difficulty dynamically changed to allow a 2nd player should be doable.
  • These instances are persistent to the player who enters first.
  • Instances would contain full quest lines containing cut-scenes and voice acting.
  • No Kill/collect quests or re-spawns
  • Story focused rather than reward.
I don't really expect this to actually happen, as I suspect it would not be very popular amongst the general MMO population.

Hopefully someday, questing in a MMO will be as interesting as in single player games.

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